I started playing Sekiro for the first time recently. While playing, it's hard to miss the stunning FX that you come across. I really enjoy creating FX, and I wanted to recreate the Realtime FX found in Sekiro, so I took a stab at the sculptor idol fire first.
I still need to recreate the full animation, but that will happen in due time. I want to start creating some of the other smaller FX first, like ground loots objects and such. I'd also really like to add in some snow or rain to give it a really dramatic feeling.
I'll be updating this page as I continue the process. I hope you enjoy!
Date: April 5th, 2023
Medium: Unreal Engine, Premiere Pro
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UPDATE
I have now completed quite a bit more of the FX from Sekiro. I recreated the FX that shows on loot bags and kunai remnants. I also added smoke FX on the ground for the Sculptor Idol, falling snow FX, Quixel plant asset wind movement, and snow to the ground environment.
OH, and butterflies. Which, I cannot lie, gave me a hard time.
Next, I plan to work out the full animations for the Sculptor Idol, which I will be uploading shortly.
Date: April 7th, 2023
Medium: Unreal Engine, Premiere Pro
Sekiro Inspired FX v.2 Demonstration
Sekiro Inspired FX v.1 Demonstration